5) Monkey King
The king of the monkeys was always a difficult hero to execute in pubs. It’s short history has many twists and turns, from its inception as a broken pubstomper, its transformation into a Zai/Boboka led perma-bashing 4 position roamer and then eventually settling down into the Arteezy era Battlefury 1 position. As the ease of executing a right click carry dwindled throughout its sojourn in the post 7.00 lifecycle, Monkey King’s winrate dropped.
With the advent of 7.07, Monkey King fell to a measly 44.21% average winrate.
It seems the reduced base damage, lower Jingu damage and talents that don’t compensate for the loss till very late in the game has destroyed Monkey King’s viability. It’s still a decent situational pick, but definitely a weak hero this patch.
Monkey King Winrate Change from 7.06 to 7.07: -3.24%
Tiny is super interesting now – everyone is picking him because, hey, free trees! The hero has been reworked around team fighting. Tossing heroes on cliffs (which may or may not be patched soon), insane tower damage with a frankly broken Tiny-Io 2.0 combo, and not having to buy Aghs to be relevant late game are some great buffs. But the mathematics of it has slinked this hero down to a 38.07% winrate.
People are still figuring out how to build this new tiny, but so far the results are underwhelming. With a very difficult laning stage and talents that don’t start making sense till level 20, Tiny is definitely in the dumpster for now.
Tiny Winrate Change from 7.06 to 7.07: -8.00%
I don’t know if it’s entirely fair to say Windranger is one of the worst heroes of the patch since it’s consistently been in this list for the last few patches, but 7.07 sinked this hero down even more. Sporting a tiny 46.24% winrate, it’s fair to say Icefrog didn’t bother picking up the buff hammer this time either.
The reworked Focus Fire now synergises with Windrun instead of Shackleshot, which means Windranger’s ultimate now pairs with an early game spell instead of a late game spell. The later the game goes, the more stuns matter and the less evasion/movement speed matters. Either way, Windranger’s winrate has fallen by almost 2.5% in the new patch and needs significant buffs to be relevant again.
Windranger Winrate Change from 7.06 to 7.07: -2.76%
If there’s a hero that unnecessarily received the nerfhammer after 7.06, it’s this one. The fact that his ultimate makes you play another hero is what kills you most of the time.
Morphling was already a dreadfully difficult hero to execute in pubs, being a hard carry and all. I personally love the new changes and think the new Morph ultimate is a great mechanic to introduce, but it’ll take time for players to understand how to play with it. With a 37.54% average winrate, it’s going to be really difficult to close out games with this hero in 7.07. Avoid unless you’re messing around in turbo mode.
Morphling Winrate Change from 7.06 to 7.07: -8.27%
1) Pangolier, the worst hero in 7.07
Have you watched Singsing’s stream with him playing Pangolin Boy? All I’ve ever seen Pangoliers do in my pubs is press R and roll around hitting walls for five seconds.
Everything about Pangolier is useless, really. The spells are bad, the attributes are bad and the synergy of the two is also quite bad. I mean this is a “carry” with a 33.29% winrate in the safelane. Its overall winrate is the lowest in Dota 2 right now, at 37.54%. Pangolier is currently best played in the offlane, but why would you pick it when you can pick the all new god tier 7.07 King of All Beasts Beastmaster instead?
Pangolier Winrate Change from 7.06 to 7.07: Just Don’t Pick It